Pre-game script and pod etiquette for Colton's Bracket 3 Silverquill build. Zero Game Changers, zero infinite combos, fair removal and recursion with a Colossus Hammer voltron backup. Average kill turn 7 to 9.
Bracket 3 Orzhov spellslinger on Silverquill, the Disputant. Zero Game Changers. No infinite combos. No mass land denial. No extra turns. No fast mana, no Sol Ring. Tutors are World Map for a basic land and From Father to Son for a creature on the saga's final chapter. The deck copies my targeted instants and sorceries, picks new targets, and wins with magecraft creatures plus Colossus Hammer or with commander damage. Average kill turn 7 to 9.
Read this before sitting down. The pregame above is the script Colton reads when the pod asks what the deck does. The compliance block is the fifteen-second summary. The Q&A handles the specific questions players will run at him across pods.
Three axes that share parts but each stand on their own. Silverquill amplifies all three.
Every targeted instant or sorcery Colton casts gets copied. He picks new targets for the copy. Concrete examples:
Rules note worth volunteering at the table: the copy is not cast. It is put directly onto the stack as a copy. Magecraft, prowess, and storm-style triggers fire once, off the original cast, not off the copy. Lifegain, damage, and reanimation effects that trigger on resolution do happen twice, because the copy still resolves as a spell.
If the original target becomes illegal on resolution, the copy can still resolve on its independent target. Half a spell is most of the time the half that matters.
Five reanimation spells. Three graveyard-engine creatures: Postmortem Professor, Grave Researcher, Forum Necroscribe. The deck recycles instead of running out. Copied reanimation returns two creatures off one card. The recursion suite is over-rate because the commander multiplies it.
Five magecraft creatures grow or trigger on every instant or sorcery cast. With sixteen instants and seven sorceries in the list, they get oversized quickly. Colossus Hammer plus a magecraft body equals a fourteen-power one-shot. Silverquill himself is a 4/4 flying vigilance lifelink commander; he wears the Hammer for a clean 14/14 flier that ends a game in two swings, or one with any pump.
Practical notes for Colton at the pod: